Not
a finished and ready adventure game, but only an intro as a preview
for a planned program that would have been the sequel to The
Galleon (A gálya), yet finally been left aborted and abandoned
later on. It was born in 1993-94. However, as being as an intro,
it is rather spectacular and interesting; its only one serious
defect is containing no music made for, so thus being like a silent
film. A full screen sized animation might much rarely be seen
on a C64. What is more drawn nicely, witty and rich in ideas (I
had been working on it for several months to reach this as I was
not really a graphician). What a pity finally it was not used
for anything. (Presuming that you like it, or maybe any other
kind of such a thing, I recommend you to rather inspect my other
intro before the game called A pokol angyala 2., too!)
By the idea of skeleton as coming forward from the screen, my
intention was some sort of surrealistic, psychedelic and abstract
delineation of the infinity. (This picture combined together with
the title interestingly resembles those occurrences happening
in horror movie called The Ring appearing nearly an entire
decade later…) Nevertheless it’s funny, too. As a matter of fact,
in a little subsequent and precognitive/sophistical way, even
such kind of some undesigned Hunter S. Thompson caricature
may be seen about this all (exactly the most typical delineation
of him: the bald forehead, the sunglasses, the cigarette-holder…
or rather a cigar in this case); the typewriter is replaced by
the computer keyboard, as well as a few literary references here.
Just
the animated insertion containing the opening of the book itself
consists of nine pieces of – one by one worked out and previously
drawn – phases of a whole-screen size (as can be followed all
of them below); it was a peculiar programming stunt attaining
this entire collection to fit into that possible 64kB of memory.
(I sliced them into smaller pieces, then stored these graphical
details one by one compressed.) Particularly since the scheduled
changing of the frames that occupied the full surface on the monitor
required a doubled video memory usage – first building up the
next frame on the invisible area, then switching over from each
to the other always at a right moment exactly synchronized to
the running back of the raster ray to avoid the flashing of the
screen –, that’s why there were even less RAM memory left free
to use for any data storage. As a matter of curiosity: for the
candle-flame I had already got not enough free colours in the
painting application, therefore that was only subsequently applied
to the picture out of some sprites… As can be seen here:
The
next eight steps of the previously mentioned animated episode
(the first one was the above):
Robert
Olessak (2011)
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My
Games (1987-2001) /4. |
09/01/2011 |
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Chapter
4: The Swan-Songs of the C64 Era |
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My
Games (1987-2001) |
09/01/2011 |
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My
personal confessions about the development of my games |
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Game(s
More)Over… |
01/01/2012 |
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A
picture collection of my games and some others /2. (200
pictures) |
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Game(s)
Over… |
09/01/2011 |
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A
picture collection of my games and some others /1. (200
pictures) |
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Horsekiller |
09/01/2011 |
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Download
the game (0.3 MB) |
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CoV
Különszám (1995/nyár) |
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A
Horsekiller preview in an old Hungarian gaming magazine
(CoV) |
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Horsekiller
(IFDB) |
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The
IFDB page (Interactive Fiction Database) |
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C64
Games |
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