This
must have been – after A babó (The Hobbit) – my second
TAPLO game. The TAPLO abbreviation (that is: „Traditional Adventure
Programming Language by Olessák”) means this text adventure (or,
namely, IF) gaming engine, which I was working on between
1997 and 2001, with smaller or greater interruptions, drops and
hitches, but largely continuously. It would have been a general
and universal Interactive Fiction editing and programming
frame-system, in which it would have been possible to write some
very high level and intelligent games at will later, subsequently
already with little work. It would have covered both Hungarian
and English versions (and every other demand coming up) of every
game, wholly integrated, however, at the same time, with very
low and modest, economical hardware requirements (due to the Assembly
optimization of maximal degree reachable).
Of
course that much conditional mood you have read in the first paragraph
above already notifies: all of this did not come true. After several
years’ hard work, I had only been to the bases of this really
epic and in each respect a man-trying intention, and so then I
had not enough holding out to continue, thus left it alone. (You
can read more of this at the last chapter of my confessions-like
article My Games (1987-2001), but now I do not want to
repeat myself here; so if you are curious, please jump to there.)
Hereby I make it public property: literally „public property”,
as this context in copyright means the so-called Public Domain
licensing. (In a nutshell: anyone may use up and apply any part
of all material published here for one’s own purposes at will.
Without limiting; I shall only ask you to notice me on doing so.)
If only there was a madman (sorry, to be more exact: a mad genius)
being able to continue it anywhere in the world perhaps, he or
she may safely do… (Yet do not rely on too much good, since there
is just a poorly documented, entangled, perplexed x86 Assembly
code-mass of several ten-thousands of lines to start with. No
accident been left at that.)
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If
you are only curious to see my demo-level program during run,
and would like to try that, or inspect, then download the first
package of them (the demo version). (That is a compiled, empty
frame-system, with not too many possibilities else than some pressing
and pushing to-and-fro on the GUI interface, or typing a few words
to inflect…) If you want to know more about the programming, then
download the other „development” version, which is eventually
just the same, but together with the source codes, all in all.
(It requires MASM Assembler anyway.)
The
pictures applied as some illustrations are my own nature photos,
too. I had been gathering them for long years, partly (but not
only) for this purpose. The above title The Tales of the Blood
originates from a poem by Lucian Blaga (a Transylvanian-Rumanian
poet, philosopher and cultural-historical researcher of the last
century). R. I. P.
Note:
For safely running this program under Windows (or other modern
operating systems) it is highly recommended to use the free and
safe DOS
Box
emulating environment.
Robert
Olessak (2011)
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My
Games (1987-2001) /6. |
09/01/2011 |
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Chapter
6: The Tales of the Blood |
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My
Games (1987-2001) |
09/01/2011 |
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My
personal confessions about the development of my games |
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Making
Text Adventure Games |
08/28/2011 |
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My
thesis from 1997, written at the college, now published
in an article |
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Game(s)
Over… |
09/01/2011 |
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A
picture collection of my games and some others (200
pictures) |
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My
Amateur Nature Photos |
07/03/2011 |
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A
few nice moments caught on journey (60
pictures) |
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The
Unfinished Adventure demo (to try) |
08/28/2011 |
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My
unfinished and abandoned adventure system for PC (2.9
MB) |
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TAPLO
Adventure System (development) |
09/01/2011 |
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The
full package (source codes etc.), only for programmers!
(3.6 MB) |
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Kaland
(A vér meséi) (IFDB) |
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The
IFDB page (Interactive Fiction Database) |
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PC
Games |
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